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add_monsters

Function add_monsters 

Source
pub fn add_monsters(
    state: &CombatState,
    monster: &Monster,
    count: u16,
    roll: bool,
    dice: &mut dyn Dice,
) -> Result<Vec<CombatEvent>, CombatError>
Expand description

The events that add count of monster to the combat, at their maximum hit points or, with roll, rolled.