Expand description
What a player’s device sees of a combat. The party knows each other’s
hit points, but monsters’ (and anyone else the DM adds) stay behind the
DM’s screen: a player sees only how hurt one looks (Vitality), and
not its armor class.
The combat service conceals the snapshot, the log and every event it
sends to a player’s device (Concealer). Concealed hit points still
go up and down in steps (3 unhurt, 2 hurt, 1 bloodied, 0 down), so a
client applies concealed events like any others, and “is it down?”
means the same.
Structs§
- Concealer
- Conceals a combat for a player’s device: its state, then the events that follow it. It remembers who’s behind the screen, so an event about a combatant who has since left is concealed too.
Enums§
- Vitality
- How hurt a combatant looks, without the numbers.