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Store

Struct Store 

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pub struct Store { /* private fields */ }
Expand description

Combats, their logs and planned encounters, in Postgres.

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impl Store

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pub async fn export_campaign( &self, campaign: Uuid, ) -> Result<CombatExport, ApiError>

The campaign’s combats and plans, as they are.

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pub async fn import_campaign( &self, campaign: Uuid, export: &CombatExport, ) -> Result<u64, ApiError>

Takes in a campaign’s combats and plans exported elsewhere, as they were; returns how many came. All or nothing, and only while it has none here. Each combat’s log must be whole, from its creation in this campaign on; the rest follows from it.

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impl Store

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pub fn new(pool: PgPool) -> Self

A store in pool’s database.

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pub fn pool(&self) -> &PgPool

The database.

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pub async fn begin(&self) -> Result<Tx, ApiError>

Starts a transaction.

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pub async fn create( &self, campaign: &str, name: &str, setup: Vec<CombatEvent>, ) -> Result<Uuid, ApiError>

Creates a combat whose log starts with a Created event, followed by setup (a plan’s monsters, say), all at once.

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pub async fn count(&self, campaign: &str) -> Result<i64, ApiError>

How many combats campaign keeps.

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pub async fn list( &self, filter: &ListFilter, ) -> Result<Vec<CombatSummary>, ApiError>

Most recently active first.

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pub async fn events( &self, id: Uuid, after: u64, ) -> Result<Option<Vec<LoggedEvent>>, ApiError>

The combat’s log from after + 1 onwards, or None if there’s no such combat.

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pub async fn delete_campaign(&self, campaign: &str) -> Result<u64, ApiError>

Deletes every combat of a campaign, logs and all; returns how many there were. (Its planned encounters go too.)

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pub async fn events_for_command( &self, id: Uuid, command_id: Uuid, ) -> Result<Vec<LoggedEvent>, ApiError>

The events a given command produced.

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pub async fn lock(&self, tx: &mut Tx, id: Uuid) -> Result<Option<u64>, ApiError>

Locks the combat until tx ends, so no other command (on any instance) can append in the meantime. Returns the latest seq, or None if there’s no such combat.

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pub async fn events_in( &self, tx: &mut Tx, id: Uuid, after: u64, ) -> Result<Vec<LoggedEvent>, ApiError>

A combat’s events after after, inside tx.

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pub async fn record_command( &self, tx: &mut Tx, id: Uuid, command_id: Uuid, actor_key: &str, ) -> Result<bool, ApiError>

Records that a command sent by the device with actor_key is being applied. false if it already was.

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pub async fn commands_by( &self, tx: &mut Tx, id: Uuid, actor_key: &str, ) -> Result<HashSet<Uuid>, ApiError>

The commands to this combat sent by the device with actor_key.

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pub async fn append( &self, tx: &mut Tx, id: Uuid, events: &[LoggedEvent], state: &CombatState, ) -> Result<(), ApiError>

Appends events (non-empty, continuing the log), refreshes the summary and announces them on CHANNEL once tx commits.

Trait Implementations§

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impl Clone for Store

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fn clone(&self) -> Store

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl Freeze for Store

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impl !RefUnwindSafe for Store

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impl Send for Store

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impl Sync for Store

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impl Unpin for Store

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impl UnsafeUnpin for Store

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impl !UnwindSafe for Store

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromRef<T> for T
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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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Calls U::from(self).

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Dereferences the given pointer. Read more
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