pub enum Principal {
Dm,
Player,
Service,
}Expand description
Who a token is for: a DM device, a player’s, or a service.
Variants§
Dm
Player
Service
Another service acting on its own behalf (e.g. the combat service writing hit points back to character sheets).
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Principal
impl<'de> Deserialize<'de> for Principal
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for Principal
impl Eq for Principal
impl StructuralPartialEq for Principal
Auto Trait Implementations§
impl Freeze for Principal
impl RefUnwindSafe for Principal
impl Send for Principal
impl Sync for Principal
impl Unpin for Principal
impl UnsafeUnpin for Principal
impl UnwindSafe for Principal
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.