pub struct Character {
pub id: Uuid,
pub campaign: Uuid,
pub owners: Vec<String>,
pub sheet: CharacterSheet,
pub version: u64,
pub created_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}Expand description
A stored character: server-assigned metadata plus the editable sheet.
Fields§
§id: Uuid§campaign: UuidThe campaign it belongs to; only that campaign’s devices can see it.
owners: Vec<String>The player devices that play it, by key (as auth devices shows
them): they may change it, and act for it in a fight. The DM’s
devices may change any character.
sheet: CharacterSheet§version: u64Incremented on every change. Send it back in If-Match when replacing
the sheet so stale copies can’t overwrite newer data.
created_at: DateTime<Utc>§updated_at: DateTime<Utc>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Character
impl<'de> Deserialize<'de> for Character
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<&Character> for CharacterSummary
impl From<&Character> for CharacterSummary
impl StructuralPartialEq for Character
Auto Trait Implementations§
impl Freeze for Character
impl RefUnwindSafe for Character
impl Send for Character
impl Sync for Character
impl Unpin for Character
impl UnsafeUnpin for Character
impl UnwindSafe for Character
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more